![]() Therefore, i have decided to resort to the OpenVR_FSR plugin along with a modified engine.ini file, again. Although this is great, it seems that there is no inbetween (atleast for me) sweetspot for resolution/framerate. Objects overall tend to get blurrier in exchange for a higher framerate. What i found was that the DLSS and FSR implementation in the game is great for screen/pancake gaming, however that was not the case for me in VR. Stuff will be added here and or changed as i learn more, both from VR users and from my own testing. There is multiple ways to gain performance in VR, this guide is aimed at the way i think works the best, this will probably change with time. This guide is curently up to date with v1.8.6īefore you start going down the hole in order to improve your VR performance, let's state some obvious stuff.
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